Release 0.1.0
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//
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// LBHamburgerButton.h
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// Version 1.0
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//
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// Created by Bang Nguyen on 26/07/2014.
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//
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// This code is distributed under the terms and conditions of the MIT license.
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// Copyright (c) 2014 Bang Nguyen
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import <UIKit/UIKit.h>
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#import <QuartzCore/QuartzCore.h>
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typedef enum {
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/** Show back (<-) button after switch state/animate. */
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LBHamburgerButtonTypeBackButton = 0,
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/** Show close (X) button after switch state/animate. */
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LBHamburgerButtonTypeCloseButton
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// other type
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} LBHamburgerButtonType;
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typedef enum {
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/** Initialize state, with 3 lines (hamburger). */
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LBHamburgerButtonStateHamburger = 0,
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/** State happened after animate. */
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LBHamburgerButtonStateNotHamburger
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} LBHamburgerButtonState;
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/**
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* LBHamburgerButton is a sub-class of UIButton, displays a hamburger button
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* and other state button without using image
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*
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* This is a simple button with 2 state. At initialization, it has state "Hamburger"
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* which means 3 lines. After switch state, it has state "Not hamburger" and
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* displays a back button/a close button.
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*
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* This button support 2 type:
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* - LBHamburgerButtonTypeBackButton - display <- after switch state
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* - LBHamburgerButtonTypeCloseButton - display X after switch state
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*
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* Those type can be setted when initialization or manually at any time/any event.
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*
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*/
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@interface LBHamburgerButton : UIButton
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/**
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* Current state of hamburger button.
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*/
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@property (readonly) LBHamburgerButtonState hamburgerState;
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/**
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* Type of hamburger button.
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*/
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@property LBHamburgerButtonType hamburgerType;
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/**
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* Time for animation. Default is 0.5f.
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*/
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@property CFTimeInterval hamburgerAnimationDuration;
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/**
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* Full contructor that initializes the button with default state.
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*
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* @param frame Frame of the button in superview.
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* @param type Type of button, Back or Close or etc.
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* @param lineWidth Width of each line in hamburger.
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* @param lineHeight Height of each line in hamburger.
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* @param lineSpacing Distance between lines.
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* @param lineCenter Position of 2nd line in hamburger (which means center of group of 3)
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* @param color Color of lines.
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*
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*/
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- (instancetype)initWithFrame:(CGRect)frame
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withHamburgerType:(LBHamburgerButtonType)type
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lineWidth:(CGFloat)lineWidth
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lineHeight:(CGFloat)lineHeight
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lineSpacing:(CGFloat)lineSpacing
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lineCenter:(CGPoint)lineCenter
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color:(UIColor*)color;
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/**
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* Set up default state of button which has 3 lines.
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*
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* @param type Type of button, Back or Close or etc.
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* @param lineWidth Width of each line in hamburger.
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* @param lineHeight Height of each line in hamburger.
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* @param lineSpacing Distance between lines.
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* @param lineCenter Position of 2nd line in hamburger (which means center of group of 3)
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* @param color Color of lines.
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*
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*/
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- (void)setUpHamburgerWithType:(LBHamburgerButtonType)type
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lineWidth:(CGFloat)lineWidth
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lineHeight:(CGFloat)lineHeight
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lineSpacing:(CGFloat)lineSpacing
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lineCenter:(CGPoint)lineCenter
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color:(UIColor*)color;
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/**
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* Animate from current state to other state.
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*/
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- (void)switchState;
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/**
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* Animate from current state to specfied state.
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*/
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- (void)setState:(LBHamburgerButtonState)state;
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@end
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/**
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* Supporting category of CALayer
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*/
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@interface CALayer (LBAddAnimationAndValue)
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/**
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* Add both animation and its end value to CALayer
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*/
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- (void)addAnimation:(CAAnimation *)anim andValue:(NSValue*)value forKeyPath:(NSString *)keyPath;
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@end
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/**
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* Supporting category of UIBezierPath
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* Helps creating a curve path for animation
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*/
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@interface UIBezierPath (LBAnimateBezierPath)
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/**
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* Create a curve path with ease
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*/
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+ (UIBezierPath*)animateBezierPathFrom:(CGPoint)startPoint toPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
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@end
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//
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// LBHamburgerButton.m
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// HamburgerButton
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//
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// Created by Bang Nguyen on 26/07/2014.
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// Copyright (c) Năm 2014 Bang Nguyen. All rights reserved.
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//
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#import "LBHamburgerButton.h"
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@interface LBHamburgerButton () {
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CGFloat _lineHeight, _lineWidth, _lineSpacing;
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CGPoint _lineCenter;
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NSArray* _lineArray;
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BOOL _lineCreated;
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}
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@end
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@implementation LBHamburgerButton
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#pragma mark -
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#pragma mark - Public functions
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- (instancetype)initWithFrame:(CGRect)frame withHamburgerType:(LBHamburgerButtonType)type lineWidth:(CGFloat)lineWidth lineHeight:(CGFloat)lineHeight lineSpacing:(CGFloat)lineSpacing lineCenter:(CGPoint)lineCenter color:(UIColor *)color {
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if (self = [super initWithFrame:frame]) {
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_hamburgerAnimationDuration = 0.5;
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_hamburgerState = LBHamburgerButtonStateHamburger;
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[self setUpHamburgerWithType:type
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lineWidth:lineWidth
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lineHeight:lineHeight
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lineSpacing:lineSpacing
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lineCenter:lineCenter
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color:color];
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}
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return self;
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}
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- (void)setUpHamburgerWithType:(LBHamburgerButtonType)type lineWidth:(CGFloat)lineWidth lineHeight:(CGFloat)lineHeight lineSpacing:(CGFloat)lineSpacing lineCenter:(CGPoint)lineCenter color:(UIColor *)color {
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if (_lineCreated) {
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// Lines have been created, do nothing.
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return;
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}
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_hamburgerType = type;
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_lineWidth = lineWidth;
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_lineHeight = lineHeight;
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_lineSpacing = lineSpacing;
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_lineCenter = lineCenter;
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CAShapeLayer* topLine = [self createLayerWithFrame:CGRectMake(0, 0, lineWidth, lineHeight) andColor:color atPosition:CGPointMake(lineCenter.x, lineCenter.y - lineHeight - lineSpacing)];
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CAShapeLayer* middleLine = [self createLayerWithFrame:CGRectMake(0, 0, lineWidth, lineHeight) andColor:color atPosition:lineCenter];
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CAShapeLayer* bottomLine = [self createLayerWithFrame:CGRectMake(0, 0, lineWidth, lineHeight) andColor:color atPosition:CGPointMake(lineCenter.x, lineCenter.y + lineHeight + lineSpacing)];
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_lineArray = @[ topLine, middleLine, bottomLine ];
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for (CAShapeLayer* layer in _lineArray) {
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[self.layer addSublayer:layer];
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}
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_lineCreated = YES;
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}
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- (void)switchState {
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[self animateButtonForward:(_hamburgerState == LBHamburgerButtonStateHamburger)];
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_hamburgerState = (_hamburgerState == LBHamburgerButtonStateHamburger) ? LBHamburgerButtonStateNotHamburger : LBHamburgerButtonStateHamburger;
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}
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-(void)setState:(LBHamburgerButtonState)state
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{
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if(_hamburgerState == state)
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return;
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else
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[self switchState];
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}
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#pragma mark -
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#pragma mark - Private functions
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- (void)animateButtonForward:(BOOL)forward {
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NSArray* anims = @[ [self keyframeAnimationsOfLineIndex:0 forward:forward],
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[self keyframeAnimationsOfLineIndex:1 forward:forward],
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[self keyframeAnimationsOfLineIndex:2 forward:forward] ];
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[CATransaction begin];
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[CATransaction setAnimationDuration:_hamburgerAnimationDuration];
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[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithControlPoints:0.4 :0.0 :0.2 :1.0]];
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for (NSArray* animations in anims) {
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NSInteger index = [anims indexOfObject:animations];
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for (CAKeyframeAnimation* anim in animations) {
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CAShapeLayer* layer = _lineArray[index];
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if (!anim.removedOnCompletion) {
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[layer addAnimation:anim forKey:anim.keyPath];
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} else {
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[layer addAnimation:anim andValue:anim.values.lastObject forKeyPath:anim.keyPath];
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}
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}
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}
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[CATransaction commit];
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}
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- (NSArray*)keyframeAnimationsOfLineIndex:(NSInteger)index forward:(BOOL)forward {
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switch (_hamburgerType) {
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case LBHamburgerButtonTypeBackButton:
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{
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switch (index) {
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case 0:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(M_PI*5/4) ] : @[ @(M_PI*5/4), @0];
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animRotate.calculationMode = kCAAnimationCubic;
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animRotate.keyTimes = @[ @0, @0.33, @0.73, @1.0];
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CGPoint startPoint = forward ? CGPointMake(_lineCenter.x, _lineCenter.y - _lineHeight - _lineSpacing) : CGPointMake(_lineCenter.x - [self scale:10], _lineCenter.y + _lineHeight + [self scale:7.2]);
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CGPoint endPoint = forward ? CGPointMake(_lineCenter.x - [self scale:10], _lineCenter.y + _lineHeight + [self scale:7.2]) : CGPointMake(_lineCenter.x, _lineCenter.y - _lineHeight - _lineSpacing);
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CGPoint controlPoint = CGPointMake(_lineCenter.x + [self scale:15], _lineCenter.y);
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CAKeyframeAnimation* animPosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
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animPosition.path = [UIBezierPath animateBezierPathFrom:startPoint toPoint:endPoint controlPoint:controlPoint].CGPath;
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animPosition.removedOnCompletion = NO;
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animPosition.fillMode = kCAFillModeForwards;
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return @[ animRotate, animPosition ];
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}
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case 1:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(M_PI) ] : @[ @(M_PI), @0];
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return @[ animRotate ];
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}
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case 2:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(-M_PI*5/4) ] : @[ @(-M_PI*5/4), @0];
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animRotate.calculationMode = kCAAnimationCubic;
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animRotate.keyTimes = @[ @0, @0.33, @0.73, @1.0];
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CGPoint startPoint = forward ? CGPointMake(_lineCenter.x, _lineCenter.y + _lineHeight + _lineSpacing) : CGPointMake(_lineCenter.x - [self scale:10], _lineCenter.y - _lineHeight - [self scale:7.2]);
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CGPoint endPoint = forward ? CGPointMake(_lineCenter.x - [self scale:10], _lineCenter.y - _lineHeight - [self scale:7.2]) : CGPointMake(_lineCenter.x, _lineCenter.y + _lineHeight + _lineSpacing);
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CGPoint controlPoint = CGPointMake(_lineCenter.x + [self scale:15], _lineCenter.y);
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CAKeyframeAnimation* animPosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
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animPosition.path = [UIBezierPath animateBezierPathFrom:startPoint toPoint:endPoint controlPoint:controlPoint].CGPath;
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animPosition.removedOnCompletion = NO;
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animPosition.fillMode = kCAFillModeForwards;
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return @[ animRotate, animPosition ];
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}
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default:
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break;
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}
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break;
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}
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case LBHamburgerButtonTypeCloseButton:
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{
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switch (index) {
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case 0:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(-M_PI*5/4) ] : @[ @(-M_PI*5/4), @0];
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animRotate.calculationMode = kCAAnimationCubic;
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animRotate.keyTimes = @[ @0, @0.33, @0.73, @1.0];
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CGPoint startPoint = forward ? CGPointMake(_lineCenter.x, _lineCenter.y - _lineHeight - _lineSpacing) : _lineCenter;
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CGPoint endPoint = forward ? _lineCenter : CGPointMake(_lineCenter.x, _lineCenter.y - _lineHeight - _lineSpacing);
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CGPoint controlPoint = CGPointMake(_lineCenter.x + [self scale:20], _lineCenter.y - _lineHeight - [self scale:5]);
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CAKeyframeAnimation* animPosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
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animPosition.path = [UIBezierPath animateBezierPathFrom:startPoint toPoint:endPoint controlPoint:controlPoint].CGPath;
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animPosition.removedOnCompletion = NO;
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animPosition.fillMode = kCAFillModeForwards;
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return @[ animRotate, animPosition ];
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}
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case 1:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(M_PI) ] : @[ @(M_PI), @0];
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CAKeyframeAnimation* animScale = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale.x"];
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animScale.values = forward ? @[ @1, @0.1 ] : @[ @0.1, @1 ];
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return @[ animRotate, animScale ];
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}
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case 2:
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{
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CAKeyframeAnimation* animRotate = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation"];
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animRotate.values = forward ? @[ @0, @(M_PI*5/4) ] : @[ @(M_PI*5/4), @0];
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animRotate.calculationMode = kCAAnimationCubic;
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animRotate.keyTimes = @[ @0, @0.33, @0.73, @1.0];
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CGPoint startPoint = forward ? CGPointMake(_lineCenter.x, _lineCenter.y + _lineHeight + _lineSpacing) : _lineCenter;
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CGPoint endPoint = forward ? _lineCenter : CGPointMake(_lineCenter.x, _lineCenter.y + _lineHeight + _lineSpacing);
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CGPoint controlPoint = CGPointMake(_lineCenter.x - [self scale:20], _lineCenter.y + _lineHeight + [self scale:5]);
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CAKeyframeAnimation* animPosition = [CAKeyframeAnimation animationWithKeyPath:@"position"];
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animPosition.path = [UIBezierPath animateBezierPathFrom:startPoint toPoint:endPoint controlPoint:controlPoint].CGPath;
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animPosition.removedOnCompletion = NO;
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animPosition.fillMode = kCAFillModeForwards;
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return @[ animRotate, animPosition ];
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}
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default:
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break;
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}
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break;
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}
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default:
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break;
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}
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return nil;
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}
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- (CAShapeLayer*)createLayerWithFrame:(CGRect)frame andColor:(UIColor*)color atPosition:(CGPoint)point {
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CAShapeLayer* layer = [CAShapeLayer new];
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UIBezierPath* path = [UIBezierPath new];
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[path moveToPoint:CGPointMake(0, 0)];
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[path addLineToPoint:CGPointMake(frame.size.width, 0)];
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layer.path = path.CGPath;
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layer.lineWidth = frame.size.height;
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layer.strokeColor = color.CGColor;
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CGPathRef bound = CGPathCreateCopyByStrokingPath(layer.path, nil, layer.lineWidth, kCGLineCapButt, kCGLineJoinMiter, layer.miterLimit);
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layer.bounds = CGPathGetBoundingBox(bound);
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layer.position = point;
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return layer;
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}
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- (CGFloat)scale:(CGFloat)value {
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return value/(50/_lineWidth);
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}
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@end
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#pragma mark -
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#pragma mark - Supporting Category
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#pragma mark - CALayer
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@implementation CALayer (LBAddAnimationAndValue)
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- (void)addAnimation:(CAAnimation *)anim andValue:(NSValue *)value forKeyPath:(NSString *)keyPath {
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[self addAnimation:anim forKey:keyPath];
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[self setValue:value forKeyPath:keyPath];
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}
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@end
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#pragma mark - UIBezierPath
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@implementation UIBezierPath (LBAnimateBezierPath)
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+ (UIBezierPath*)animateBezierPathFrom:(CGPoint)startPoint toPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint {
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UIBezierPath* path = [UIBezierPath new];
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[path moveToPoint:startPoint];
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[path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
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return path;
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}
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@end
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Whitespace-only changes.
Reference in new issue
Block a user