// To check if a library is compiled with CocoaPods you // can use the `COCOAPODS` macro definition which is // defined in the xcconfigs so it is available in // headers also when they are imported in the client // project. // FBSnapshotTestCase #define COCOAPODS_POD_AVAILABLE_FBSnapshotTestCase #define COCOAPODS_VERSION_MAJOR_FBSnapshotTestCase 2 #define COCOAPODS_VERSION_MINOR_FBSnapshotTestCase 0 #define COCOAPODS_VERSION_PATCH_FBSnapshotTestCase 2 // FBSnapshotTestCase/Core #define COCOAPODS_POD_AVAILABLE_FBSnapshotTestCase_Core #define COCOAPODS_VERSION_MAJOR_FBSnapshotTestCase_Core 2 #define COCOAPODS_VERSION_MINOR_FBSnapshotTestCase_Core 0 #define COCOAPODS_VERSION_PATCH_FBSnapshotTestCase_Core 2 // FBSnapshotTestCase/SwiftSupport #define COCOAPODS_POD_AVAILABLE_FBSnapshotTestCase_SwiftSupport #define COCOAPODS_VERSION_MAJOR_FBSnapshotTestCase_SwiftSupport 2 #define COCOAPODS_VERSION_MINOR_FBSnapshotTestCase_SwiftSupport 0 #define COCOAPODS_VERSION_PATCH_FBSnapshotTestCase_SwiftSupport 2 // NSString-Helper #define COCOAPODS_POD_AVAILABLE_NSString_Helper #define COCOAPODS_VERSION_MAJOR_NSString_Helper 0 #define COCOAPODS_VERSION_MINOR_NSString_Helper 1 #define COCOAPODS_VERSION_PATCH_NSString_Helper 0