44 lines
1.7 KiB
Objective-C

// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
// copy, modify, and distribute this software in source code or binary form for use
// in connection with the web services and APIs provided by Facebook.
//
// As with any software that integrates with the Facebook platform, your use of
// this software is subject to the Facebook Developer Principles and Policies
// [http://developers.facebook.com/policy/]. This copyright notice shall be
// included in all copies or substantial portions of the software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#import <UIKit/UIKit.h>
#import <FBSDKCoreKit/FBSDKCopying.h>
/**
* A container of textures for a camera effect.
* A texture for a camera effect is an UIImages identified by a NSString key.
*/
@interface FBSDKCameraEffectTextures : NSObject <FBSDKCopying, NSSecureCoding>
/**
Sets the image for a texture key.
@param image The UIImage for the texture
@param key The key for the texture
*/
- (void)setImage:(UIImage *)image forKey:(NSString *)key;
/**
Gets the image for a texture key.
@param key The key for the texture
@return The texture UIImage or nil
*/
- (UIImage *)imageForKey:(NSString *)key;
@end