Initial commit

This commit is contained in:
giuseppenuc committed 2016-04-27 17:16:50 +02:00
commit 9a225fa5d4
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# OS X
.DS_Store
# Xcode
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
profile
*.moved-aside
DerivedData
*.hmap
*.ipa
# Bundler
.bundle
Carthage
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control
#
# Note: if you ignore the Pods directory, make sure to uncomment
# `pod install` in .travis.yml
#
# Pods/
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# references:
# * http://www.objc.io/issue-6/travis-ci.html
# * https://github.com/supermarin/xcpretty#usage
language: objective-c
# cache: cocoapods
# podfile: Example/Podfile
# before_install:
# - gem install cocoapods # Since Travis is not always on latest version
# - pod install --project-directory=Example
script:
- set -o pipefail && xcodebuild test -workspace Example/PNPullToRefresh.xcworkspace -scheme PNPullToRefresh-Example -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO | xcpretty
- pod lib lint
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:PNPullToRefresh.xcodeproj">
</FileRef>
</Workspace>
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0720"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "PNPullToRefresh_Example.app"
BlueprintName = "PNPullToRefresh_Example"
ReferencedContainer = "container:PNPullToRefresh.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F5AD195388D20070C39A"
BuildableName = "PNPullToRefresh_Tests.xctest"
BlueprintName = "PNPullToRefresh_Tests"
ReferencedContainer = "container:PNPullToRefresh.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "PNPullToRefresh_Example.app"
BlueprintName = "PNPullToRefresh_Example"
ReferencedContainer = "container:PNPullToRefresh.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "PNPullToRefresh_Example.app"
BlueprintName = "PNPullToRefresh_Example"
ReferencedContainer = "container:PNPullToRefresh.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6003F589195388D20070C39A"
BuildableName = "PNPullToRefresh_Example.app"
BlueprintName = "PNPullToRefresh_Example"
ReferencedContainer = "container:PNPullToRefresh.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>
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{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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{
"images" : [
{
"orientation" : "portrait",
"idiom" : "iphone",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "iphone",
"subtype" : "retina4",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="7706" systemVersion="14D136" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="whP-gf-Uak">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="7703"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="wQg-tq-qST">
<objects>
<viewController id="whP-gf-Uak" customClass="PNPullToRefreshViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="uEw-UM-LJ8"/>
<viewControllerLayoutGuide type="bottom" id="Mvr-aV-6Um"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="TpU-gO-2f1">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="tc2-Qw-aMS" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="305" y="433"/>
</scene>
</scenes>
</document>
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
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//
// Prefix header
//
// The contents of this file are implicitly included at the beginning of every source file.
//
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
@import UIKit;
@import Foundation;
#endif
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//
// PNPullToRefreshAppDelegate.h
// PNPullToRefresh
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
@import UIKit;
@interface PNPullToRefreshAppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
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//
// PNPullToRefreshAppDelegate.m
// PNPullToRefresh
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
#import "PNPullToRefreshAppDelegate.h"
@implementation PNPullToRefreshAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end
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//
// PNPullToRefreshViewController.h
// PNPullToRefresh
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
@import UIKit;
@interface PNPullToRefreshViewController : UIViewController
@end
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//
// PNPullToRefreshViewController.m
// PNPullToRefresh
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
#import "PNPullToRefreshViewController.h"
@interface PNPullToRefreshViewController ()
@end
@implementation PNPullToRefreshViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
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/* Localized versions of Info.plist keys */
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//
// main.m
// PNPullToRefresh
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
@import UIKit;
#import "PNPullToRefreshAppDelegate.h"
int main(int argc, char * argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([PNPullToRefreshAppDelegate class]));
}
}
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use_frameworks!
target 'PNPullToRefresh_Example', :exclusive => true do
pod 'PNPullToRefresh', :path => '../'
end
target 'PNPullToRefresh_Tests', :exclusive => true do
pod 'PNPullToRefresh', :path => '../'
pod 'Specta'
pod 'Expecta'
pod 'FBSnapshotTestCase'
pod 'Expecta+Snapshots'
end
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
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// The contents of this file are implicitly included at the beginning of every test case source file.
#ifdef __OBJC__
@import Specta;
@import Expecta;
@import FBSnapshotTestCase;
@import Expecta_Snapshots;
#endif
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//
// PNPullToRefreshTests.m
// PNPullToRefreshTests
//
// Created by Giuseppe Nucifora on 04/27/2016.
// Copyright (c) 2016 Giuseppe Nucifora. All rights reserved.
//
// https://github.com/Specta/Specta
SpecBegin(InitialSpecs)
describe(@"these will fail", ^{
it(@"can do maths", ^{
expect(1).to.equal(2);
});
it(@"can read", ^{
expect(@"number").to.equal(@"string");
});
it(@"will wait for 10 seconds and fail", ^{
waitUntil(^(DoneCallback done) {
});
});
});
describe(@"these will pass", ^{
it(@"can do maths", ^{
expect(1).beLessThan(23);
});
it(@"can read", ^{
expect(@"team").toNot.contain(@"I");
});
it(@"will wait and succeed", ^{
waitUntil(^(DoneCallback done) {
done();
});
});
});
SpecEnd
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/* Localized versions of Info.plist keys */
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Copyright (c) 2016 Giuseppe Nucifora <me@giuseppenucifora.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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#
# Be sure to run `pod lib lint PNPullToRefresh.podspec' to ensure this is a
# valid spec before submitting.
#
# Any lines starting with a # are optional, but their use is encouraged
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = "PNPullToRefresh"
s.version = "0.1.0"
s.summary = "A short description of PNPullToRefresh."
# This description is used to generate tags and improve search results.
# * Think: What does it do? Why did you write it? What is the focus?
# * Try to keep it short, snappy and to the point.
# * Write the description between the DESC delimiters below.
# * Finally, don't worry about the indent, CocoaPods strips it!
s.description = <<-DESC
DESC
s.homepage = "https://github.com/<GITHUB_USERNAME>/PNPullToRefresh"
# s.screenshots = "www.example.com/screenshots_1", "www.example.com/screenshots_2"
s.license = 'MIT'
s.author = { "Giuseppe Nucifora" => "me@giuseppenucifora.com" }
s.source = { :git => "https://github.com/<GITHUB_USERNAME>/PNPullToRefresh.git", :tag => s.version.to_s }
# s.social_media_url = 'https://twitter.com/<TWITTER_USERNAME>'
s.ios.deployment_target = '8.0'
s.source_files = 'PNPullToRefresh/Classes/**/*'
s.resource_bundles = {
'PNPullToRefresh' => ['PNPullToRefresh/Assets/*.png']
}
# s.public_header_files = 'Pod/Classes/**/*.h'
# s.frameworks = 'UIKit', 'MapKit'
# s.dependency 'AFNetworking', '~> 2.3'
end
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# PNPullToRefresh
[![CI Status](http://img.shields.io/travis/Giuseppe Nucifora/PNPullToRefresh.svg?style=flat)](https://travis-ci.org/Giuseppe Nucifora/PNPullToRefresh)
[![Version](https://img.shields.io/cocoapods/v/PNPullToRefresh.svg?style=flat)](http://cocoapods.org/pods/PNPullToRefresh)
[![License](https://img.shields.io/cocoapods/l/PNPullToRefresh.svg?style=flat)](http://cocoapods.org/pods/PNPullToRefresh)
[![Platform](https://img.shields.io/cocoapods/p/PNPullToRefresh.svg?style=flat)](http://cocoapods.org/pods/PNPullToRefresh)
## Usage
To run the example project, clone the repo, and run `pod install` from the Example directory first.
## Requirements
## Installation
PNPullToRefresh is available through [CocoaPods](http://cocoapods.org). To install
it, simply add the following line to your Podfile:
```ruby
pod "PNPullToRefresh"
```
## Author
Giuseppe Nucifora, me@giuseppenucifora.com
## License
PNPullToRefresh is available under the MIT license. See the LICENSE file for more info.
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Example/Pods/Pods.xcodeproj