Release 1.0.0
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@@ -13,11 +13,20 @@
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#include <iostream>
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#include <vector>
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#import <CoreGraphics/CoreGraphics.h>
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#import <objc/NSObjCRuntime.h>
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#import <CoreGraphics/CoreGraphics.h>
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#import "POPDefines.h"
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#if SCENEKIT_SDK_AVAILABLE
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#import <SceneKit/SceneKit.h>
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#endif
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#if TARGET_OS_IPHONE
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#import <UIKit/UIKit.h>
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#endif
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#import "POPMath.h"
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namespace POP {
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@@ -336,6 +345,16 @@ namespace POP {
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// CGColorRef support
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CGColorRef cg_color() const CF_RETURNS_RETAINED;
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static Vector *new_cg_color(CGColorRef color);
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#if SCENEKIT_SDK_AVAILABLE
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// SCNVector3 support
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SCNVector3 scn_vector3() const;
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static Vector *new_scn_vector3(const SCNVector3 &vec3);
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// SCNVector4 support
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SCNVector4 scn_vector4() const;
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static Vector *new_scn_vector4(const SCNVector4 &vec4);
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#endif
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// operator overloads
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CGFloat &operator[](size_t i) const {
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